服装材质
更清楚地检查头发、毛绒、透明布料和支持的肤色。使用预览辅助制作,并在游戏中检查最终结果。
- 调整支持的发色、色调、湿润度和其他预览效果,而不修改纹理。
- 检查所选服装的网格边缘,同时保持纹理可见。
- 检查搭配时减少皮肤穿出服装的干扰。这是仅用于预览的实验性功能;源文件和导出内容保持不变。
现已登陆 Experimental 渠道 v4.0.2
仔细检查服装、实时编辑纹理、轻松整理项目并更可靠地构建资源。探索完整的 V4 工作流程。
Experimental 版本尚未完成。在这里保存的项目使用 V8 格式,无法在更早的版本中打开。
重点变更
更清楚地检查头发、毛绒、透明布料和支持的肤色。使用预览辅助制作,并在游戏中检查最终结果。
组件的网格物理文件会在导入时解析并实时模拟,于是垂坠成了预览里的问题,而不是上线后的麻烦。
错误列表现在为每一条工具能处理的告警提供修复操作,同时新增了一项检查,用于发现利用率低下的贴图。
保存自定义Ped配置,让预览与你服务器实际使用的身体一致。
贴图优化器可以把贴图裁剪到网格真正使用的 UV 区域,并同步重映射网格 UV。
构建项目围绕清晰的目标位置、分阶段进度以及新增的 GTA V Enhanced 目标进行了重建。
实时贴图编辑会把选中的通道交给你的图像编辑器,并在每次保存时更新Ped。
按工作需要安排预览。
完整更新日志 v4.0.2
更新日志以英文发布。
Inspect clothing files from Home without creating a project. Quick Look opens models, textures and cloth physics files without GTA V data, and can continue into analysis or a saved project. Open it with Ctrl+Q, manage recent projects, or close a project to return Home.
Arrange the editor, preview, findings and logs around your workflow. Dock, float or hide panes, keep your layout between sessions, and restore defaults when needed.
Move Preview tools into their own window and keep more room for your clothing. Use compact controls, nearby help and editable Ped values. Tool settings and window placement are remembered.
Try several clothes together and change game clothes and props directly in the preview. Manage worn items from Outfit, choose supporting body parts from Ped, and save your preferred setup. Manual choices and cloth support profiles stay in control.
Load a Menyoo freemode character with game clothes, props and supported face settings. Use matching installed game content for the closest result. Imported appearance is for preview; check unsupported or adjusted values reported by DCT.
Save a matching body and skeleton setup with your clothing for future previews. Choose game, project or imported body parts, or leave a support slot empty. Profiles travel with the cloth through saves, copies, packages and exports.
Reduce distracting skin poking through clothes while inspecting your outfit. Enable Reduce body clipping in preview under View > Quick view. This Experimental aid may need manual adjustment for custom bodies or animation. Source files and exports stay unchanged.
Inspect hair, fur, transparent clothing and supported skin tones with more faithful previews. Adjust supported hair colours, tints, fabric detail, wetness, sweat and wind effects. Saved item colours carry into thumbnails and exports. Camera framing stays in place during changes. Preview effects still need in-game testing.
Preview supported YLD cloth movement with animation and adjustable wind. Check drape, body clipping and cloth warnings, adjust wind, and restart a paused simulation with Reset simulation. The preview does not replace a test in your target game.
Inspect clothing under even Studio lighting or switch to Sun and Custom lighting. Studio is the default. Sun and Custom expose the relevant shadow, HDR and time-of-day controls.
Frame clothes and props more easily and test them with a larger animation selection. Quick Look, Model Optimizer and the Ped preview share familiar camera controls. Reset returns to a front view, autofocus follows the focused item, and props stay attached during playback. Pick a quick animation or add your own YCD files.
Show mesh edges over the focused clothing while retaining its texture. Inspect the garment's geometry and LODs without changing the rest of the outfit.
Open, resize and refresh previews more reliably, including on software graphics. Fixes preview startup, texture-loading and recovery failures. Tools stay accessible, remember expanded sections and explain unavailable controls.
Edit a garment in your own image editor and see each save in the 3D preview. Edit supported diffuse, normal or specular textures as PNG or DDS. Save to cloth keeps the result and creates history; Discard restores the project version. One session runs at a time and requires an active license.
Browse clothing and variations with thumbnails and larger hover previews. Previews generate in the background and update as items change. Texture variations load faster, with clearer progress and recovery when an image cannot be created.
Generate clothing images for one item or a whole project, then sync changes to a folder. Choose size, background, camera, naming and scope. Review the plan, cancel a run, and keep files you created outside DCT. Export features require the applicable paid tier.
Export clothing variations as GLB models for use outside DCT. Export one variation, a drawable or the whole project with supported materials and selected colours. Requires the applicable paid export entitlement.
Find more clothing quality and compatibility problems, with direct actions where DCT can help. Review rigs, heels, hair colour support, LODs, textures, tattoos, cloth physics and game-limit findings. Open the relevant item or tool from the Error List and get clearer guidance for in-game checks.
Keep reviewed exceptions out of your working findings list. Ignore a finding for one item, one texture or a rule. The project remembers the decision, which you can change later.
Reduce clothing polygons and generate missing LODs with a before-and-after preview. Review one drawable or a project-wide plan, adjust reduction settings, exclude items and undo the previous run while backups remain. Model optimization requires Ultimate and still needs in-game inspection.
Review and optimize texture sizes, compression and mipmaps in one workflow. Scan variations and embedded textures, choose changes and compare the result. Clearer skipped-item and save-failure messages help finish a run. A selection needs an active license; whole-project runs require Ultimate.
Reduce texture space wasted around the parts your clothing uses. Crop unused space or repack separate UV islands, keeping matching variations and maps together. Review savings and skipped items, exclude a drawable or undo the result. Requires Ultimate.
Create missing normal and specular maps for supported clothing. Preview generated detail and shine, choose a preset or adjust options, and save or undo the result. Existing maps are respected. Texture optimization preserves supported material channels. Requires Ultimate.
Find clothing with filters, colour tags, saved presets and ranked search. Switch between grouped and flat views, sort by date changed or model and texture cost, and open findings for one item. Display sorting keeps drawable order unchanged. Reopened projects remember selection and expanded groups.
Create independent copies of selected clothing and props. Duplicate for the same gender or copy to the other gender from the right-click menu. Copies append in order and leave reserved positions intact.
Reorder and rename several items with a clearer preview of the result. Drag selected drawables or textures together, see their drop position, and preview sequential names before applying them. Reordering no longer causes a list error.
Bring existing clothing packs, projects and exports into your project after reviewing the contents. Import supported FiveM and legacy resources or a Singleplayer dlc.rpf, including split packs. Supported metadata and reserved positions are preserved without replacing the open project's settings. Requires an active license.
Import clothing more reliably, including models with their textures embedded. DCT finds more texture naming patterns, supports file drops onto empty lists and texture rows, and reports unavailable files while letting you continue with the rest.
Review identical clothing and texture variations before removing unwanted copies. Compare thumbnails and previews, filter by clothing type, choose which copy stays and keep intentional duplicates. Reserved slots and unique variations are protected.
Apply shared metadata to a selection or a filtered project in one action. Choose fields, review affected items, and preserve per-texture price overrides and drawable order. Requires Ultimate.
Configure prices and forced or variant outfit items per texture variation. Copy a setup across variations and keep references correct when items move. Singleplayer shops can use the output directly; multiplayer needs a compatible script.
Build hair, tattoo and clothing metadata more consistently. Hair alternates, head-prop hair controls, tattoo gender and names, and supported heel-related settings retain their intended values.
Review the target, destination and generated resources before building. Keep setup, progress and completion in one window, with explained options, elapsed time, a remaining-time estimate and a useful next action. Large builds are faster and can be canceled.
Build large projects as coordinated resources when one pack is not enough. Split by supported collection limits or chosen output size and deploy the complete set. Large Singleplayer packs can use additional archives; check that Experimental layout in your target game. Replacement collections keep their restrictions.
Replace a known DLC, base-game clothing or a named collection for each generated pack. Review replacement choices and collection usage in Build Project. Check output against your intended game build.
Choose Legacy or Enhanced when building a FiveM clothing project. DCT prepares supported clothing assets for the chosen edition. Existing projects stay on Legacy. Enhanced currently supports addon output and excludes managed Asset Escrow and active replacement packs.
Check a local server resources folder for combined clothing and streaming risks. Review warnings for clothing capacity, shop entries and conflicting resource identities. Inaccessible content is marked as partial. Splitting a pack does not remove server-wide limits.
Organize clothing from several eligible Asset Escrow resources in one FiveM project. Keep the supplied protected resources together and deploy the complete generated bundle. This Experimental workflow requires entitled source resources and testing on the target FiveM server.
Attach a YLD XML companion to a clothing component and include it in packages and builds. Choose the companion file manually when required. This does not add cloth-physics output for props.
Confirm the destination before replacing output and stop incomplete builds before deployment. Declining the non-empty-folder prompt or stopping on item errors preserves previous output. DCT reports invalid packs, missing tattoo or overlay textures and temporary file locks, and handles special characters in descriptions more reliably.
Restore a whole project, one drawable or a texture variation after important edits. Review what changed, including model or texture differences and optimizer actions. Up to 100 entries are kept; cleanup can remove files needed by older entries. Automatic recovery backups remain separate.
Save, export and reopen projects more reliably, with backups when something goes wrong. Fixes Experimental save and embedded-texture edit failures. Failed saves keep unsaved changes for retry. Moving, renaming or reconnecting a project's data folder preserves its files, and unreadable projects can offer a readable recovery backup.
Start, import, browse, save and optimize large projects with less waiting. Progress stays visible during lengthy work, thumbnail lists scroll more smoothly, and the preview responds faster to selection and texture changes. Automatic backups run with fewer interruptions.
Search, filter, copy and export findings and project logs more easily. Jump from a finding to its clothing or texture, focus on useful results, and export a complete English log for support.
Unexpected errors offer a support reference and a way to add useful details. Automatic reports can be disabled in Options. When DCT cannot continue, it attempts to preserve unsaved work and explains recovery options.
Manage your Forge subscription and activate this PC from Account & License. See tier, renewal and device status, refresh or retry account actions, and get recovery guidance. Valid installed licenses remain usable offline and manual activation is available.
Recover license access after a supported device change while keeping one active device. Signing in can restore access after a Windows reinstall or hardware change. Activating another device ends use on the previous one. Account & License explains the current state and recovery from license or clock problems.
Choose Release or Experimental, review changes and follow download progress inside DCT. The version indicator and Updates page show progress and the next action. What's New keeps readable notes with supported images and clips, and the launcher offers Release recovery. Settings and licenses survive normal updates.
Open DCT reliably from its launcher, Desktop and Start Menu after updates. Installed shortcuts keep opening the working application through updates and channel changes.
Assign or change shortcuts for menu actions and preview controls in Options. See the active shortcut in each menu, resolve conflicts and restore defaults when needed.
Start in a supported Windows language and choose from nine interface languages. English, German, French, Russian, Spanish, Brazilian Portuguese, Simplified Chinese, Hindi and Arabic are available. Your selected language is remembered.
Projects saved in this version require a build that can read format V8. Older projects remain readable and upgrades keep a backup. Keep it if you need an older build. New packages and exports also require a compatible version.
Free projects are limited to 10 clothing drawables in total and 5 per type and gender. An existing project above those limits needs an active license to open. Its files stay unchanged when opening is refused.
Advanced options remain visible and require the appropriate license to edit. Model, UV, map-generation and advanced thumbnail options require Ultimate. Texture-only advanced settings are available with Advanced or Ultimate. Saved choices are retained when access changes.
alt:V and RageMP builders are marked as deprecated. Existing workflows remain available after confirmation. New projects default to FiveM.
Official downloads identify their Windows publisher and are checked before installation or recovery. Verify the Schmid Software Solutions publisher when Windows prompts you. Installer and portable downloads include the files needed to run DCT. Windows may still warn about a newly released download.
Reject unsafe package and output locations while protecting existing files. Interrupted or failed exports keep the previous complete file, and invalid input is reported before it can redirect work outside the selected destination.
Detailed license diagnostics stay in local support logs. Automatic problem reports do not include those license checks. Review support information before sharing it.
创作者合作计划
服装专家、知名内容创作者、大型服务器所有者以及 DCT 视频或教程创作者,都可以通过我们的合作计划申请免费使用 DCT。
分享专业经验、制作 Durty Cloth Tool 相关视频,或为你出售的服装提供 DCT Export Format。创建工单,与我们讨论加入团队的机会。
在 #create-ticket 中介绍你的作品。
切换渠道永远不会移动或删除项目。保存为 V8 之前请先备份。