Clothing materials
Inspect hair, fur, transparent fabric and supported skin tones more clearly. Use the preview to prepare, then check the final result in game.
Preview in 3D, fix findings in one click, and build GTA 5 clothing and tattoo resources for FiveM from one project.
Windows portable ZIP no license needed to try pack-size limits apply
Experimental builds are unfinished. Projects saved there may not open in Release.
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Built for the way you work
Inspect hair, fur, transparent fabric and supported skin tones more clearly. Use the preview to prepare, then check the final result in game.
Inspect hair, fur, transparent fabric and supported skin tones more clearly. Use the preview to prepare, then check the final result in game.
Attach a mesh-physics companion and watch the garment move under wind.
Save custom support profiles with your own YFT skeleton and body models.
The problems it removes
“It looked fine in the preview.”
Inspect hair, fur, transparent fabric and supported skin tones more clearly. Use the preview to prepare, then check the final result in game.
New in V4
“The skirt clips through the leg in game.”
Attach a mesh-physics companion and judge drape, stretch, and pinning without launching GTA V.
New in V4
“400 warnings. Where do I start?”
Texture, UV, model, map, material, and decoration findings each carry a direct fix in the Error List.
New in V4
“This pack eats my streaming budget.”
Crop the texture to the part your meshes actually use and remap the UVs with it. Power-of-two stays lossless.
Ultimate
The complete GTA V clothing workflow
No tools match this filter.
01 · Preview & test
Models and textures on a real Ped with wireframe, LODs, skeleton and lighting controls. Camera autofocus, custom Ped profiles and a Studio lighting preset.
01 · Preview & test
Inspect hair, fur, transparent fabric and supported skin tones more clearly. Use the preview to prepare, then check the final result in game.
01 · Preview & test
Adjust supported hair colours, tints, wetness and other preview effects without altering your artwork.
01 · Preview & test
Edit diffuse, normal and specular textures in your own image editor and watch the 3D preview refresh on every save.
01 · Preview & test
Mesh-physics companions simulated live so you can judge drape, stretch and pinning without launching GTA V.
01 · Preview & test
A custom YFT skeleton plus supporting upper body, lower body and feet beneath Body, Legs, Shoes, Undershirt, Armor and Top garments.
01 · Preview & test
Check mesh edges over the focused garment while keeping its texture visible.
01 · Preview & test
Preview several drawables together and manage the whole set from the Outfit tab, with conflicts and missing sources shown.
01 · Preview & test
Inspect clothing models, texture variations and cloth physics straight from Home with no project open.
01 · Preview & test
Load a freemode Menyoo character into the 3D preview with game clothes, props, and supported head and face settings.
01 · Preview & test
Load your server’s YCD dictionaries and control clip, playback, speed and root motion while you inspect.
01 · Preview & test
Preview supported raced clothing against every skin tone without swapping textures by hand.
01 · Preview & test
Choose whether headwear shows, cuts or removes compatible hair, and set heel height and floor alignment.
01 · Preview & test
First-person models, mask views, tint and TimeCycle effects, alternations, hair behavior and clothing flags.
01 · Preview & test
The main window and live 3D Preview form one flexible layout that persists between sessions.
01 · Preview & test
Cached thumbnails in the list and larger previews on hover for clothing and texture variations.
01 · Preview & test
Reduce skin poking through clothes while inspecting an outfit. Experimental and preview-only; source files and exports stay unchanged.
01 · Preview & test
Move Preview tools into a separate window, keep more room for clothing and reuse your saved layout.
02 · Import & organize
Drag from Explorer, OpenIV or CodeWalker. Nested folders scan with cancellation, safe link handling and deterministic de-duplication.
02 · Import & organize
Compatible filenames prefill gender, drawable type, skin, textures, alternations and YLD mesh-physics data.
02 · Import & organize
Multi-file imports hash and review duplicates once, then import only unique files, import all, or review individually.
02 · Import & organize
Filter by gender, type, findings and your own color-coded tags. Sort the view without changing project order.
02 · Import & organize
Assign shop, price, restriction tags, creator info and behavior options across many items at once. Ultimate to apply.
02 · Import & organize
Multi-item drag that preserves order, contiguous auto-order, and a sequential rename previewed before you commit.
02 · Import & organize
Review and append existing DCT projects, exports or already-built clothing resources into the open project.
02 · Import & organize
Add, preview and build clothes whose diffuse texture lives inside the drawable, with no external file.
02 · Import & organize
Prices plus forced and variant components or props defined per texture variation.
02 · Import & organize
Component mesh-physics files exported as YLD XML can be attached, converted, packaged and built.
02 · Import & organize
Reserve a future position with dummy drawables or textures and keep pack ordering stable.
02 · Import & organize
Place, scale and rotate artwork on a Ped in the Forge 3D Tattoo Editor, then build the addon resource.
02 · Import & organize
Real-time fuzzy, ranked search across position, item type, source file or GTA V filename. Ctrl+F to open.
02 · Import & organize
Every menu and context-menu action carries a keyboard shortcut you can rebind in Options.
02 · Import & organize
Follows your Windows language on first start, with nine complete interface translations.
02 · Import & organize
Reopen a project on the same expanded groups, active item, texture and details tab you left.
02 · Import & organize
Create independent copies from the right-click menu. Copies append in order and preserve reserved positions.
03 · Validate & optimize
Missing or conflicting data, texture setup, polygon and LOD concerns, naming issues and duplicate content, found while you work.
03 · Validate & optimize
Every finding a tool can act on now carries a direct Fix: texture, UV, model, map, material and decoration.
03 · Validate & optimize
Hide reviewed validation findings per item, texture variation or rule, and keep that decision with the project.
03 · Validate & optimize
Flags a mesh that only samples a sliver of a big texture. Classic sign of a rough Sims port.
03 · Validate & optimize
Scan every variation and embedded texture, review compression, mipmaps and power-of-two dimensions, then run it in one pass.
03 · Validate & optimize
Crop a texture to the UV region meshes actually use and remap the mesh UVs with it. Lossless on power-of-two, undoable, excludable per drawable.
03 · Validate & optimize
Reduce polygons and regenerate missing LOD levels, with a live 3D preview and a project-wide bulk mode.
03 · Validate & optimize
Generate the supporting maps a drawable needs, with options, scan, preview and plan visible before you run.
03 · Validate & optimize
Scan the whole project for identical drawables and texture variations, review with thumbnails and 3D preview, then remove.
03 · Validate & optimize
Write thumbnails for the whole project into a folder and keep it in sync as clothes change. Per-type cameras and naming templates.
03 · Validate & optimize
Assess a server resources folder for combined clothing and streaming limit risk before deployment.
03 · Validate & optimize
Error List and Project Logs gained powerful search, multi-row copying, filters and flexible exports.
03 · Validate & optimize
A persistent history of file operations, project changes, optimizations, builds, warnings and errors.
03 · Validate & optimize
Imports, drawable lists, optimizer plans, preview and thumbnails all stay responsive on very large packs.
04 · Build & ship
A prominent destination card with the full path and validation state, staged progress, and a clear finish state.
04 · Build & ship
Target GTA V Enhanced and automatically convert supported streamed assets to Gen9.
04 · Build & ship
Split large builds into several coordinated resources by collection limits or deployable size.
04 · Build & ship
Packs whose file names no longer fit one archive spread over several instead of being refused.
04 · Build & ship
Point each generated pack at a known GTA DLC, base-game clothing, or a manually named collection.
04 · Build & ship
Keep clothing from several FiveM Asset Escrow resources together, preserving each source resource and its key.
04 · Build & ship
Restore points for important edits. Roll back a whole project, a drawable, or a single texture variation.
04 · Build & ship
Recover earlier work with automatic backups and Project History. Check which restore points remain available after cleanup.
04 · Build & ship
Move a whole project as .dctexport, or share selected items as a reusable .dctpackage.
04 · Build & ship
Export clothing variations as GLB models individually, by drawable, or across the project.
04 · Build & ship
Render clothing variations as still images individually, by drawable, or across the whole project.
04 · Build & ship
Keep your Forge subscription and device license ready inside DCT, with recovery when a license is on another PC.
04 · Build & ship
App behavior, project rules, validation thresholds, preview defaults, file associations and themes.
Every tool ships in the free download, so you can scan, plan and preview before you pay a thing. Pack-size limits and Ultimate gates only kick in when you run them. Step-by-step guides live in the GTA clothing documentation.
Pricing
Test the whole workflow and build smaller clothing or tattoo projects without a license.
€0/month
No card, no account
Download freeWhat you get
Not included
For server teams and high-volume creators who want the full DCT and Pleb Masters workflow.
€15/month
Billed monthly
Everything unlimited, plus every pro tool
Nothing held back. Every tool, no project limits.
For creators who need unlimited project sizes, multi-item preview and advanced reports.
€10/month
Billed monthly
Unlimited projects, core tools
Not included
Checkout runs through Patreon. Prices exclude VAT, and a license is bound to one device.
| Capability | Free | Advanced | Ultimate |
|---|---|---|---|
| Project size | |||
| Drawables per project | 10 | Unlimited | Unlimited |
| Drawables per type | 5 | Unlimited | Unlimited |
| Textures per drawable | 7 | Unlimited | Unlimited |
| Tattoos per project | 5 | Unlimited | Unlimited |
| Preview & test | |||
| 3D Preview, physics, and materials | Included | Included | Included |
| Custom Ped profiles and animations | Included | Included | Included |
| Multi-item preview and outfits | Not included | Included | Included |
| Quick Look and cached previews | Included | Included | Included |
| Validate & optimize | |||
| Cloth Analysis and Error List | Included | Included | Included |
| Advanced cloth quality reports | Not included | Included | Included |
| Optimizer scan, plan, and preview | Included | Included | Included |
| Texture Optimizer runs | Not included | Selected items | Whole project |
| UV crop and mesh UV remap | Not included | Not included | Included |
| Model Optimizer, polygons, and LODs | Not included | Not included | Included |
| Map Generator | Not included | Not included | Included |
| Thumbnail Generator | Not included | Not included | Included |
| Organize & ship | |||
| Builds for FiveM and singleplayer | Included | Included | Included |
| Bulk metadata editing | Not included | Not included | Included |
| GLB export | Not included | Not included | Included |
| File paths for replacing clothes | Not included | Not included | Included |
| Beyond the app | |||
| Pleb Masters: Forge data tools and details | Not included | Not included | Included |
| Forge Premium, browse with less ads | Not included | Not included | Included |
| Support | Community | Premium | Priority |
Reviews
Hands down the best, easiest tool to use while working with clothing. The 3D Preview, Texture Optimization, and Addon Converting features are incredible.
The most amazing piece of software I have used for FiveM. 100’s of hours I’ve wasted sorting clothes manually. I wish I knew about this tool sooner.
I’m completely in love with the Cloth Tool. The way it makes custom routes easier and the compatibility that the build function provides is unique.
Must have for me personally. DCT made my life 1000 times easier. After two months, I’m still euphoric about how much this tool simplifies my work.
Amazing tool. If you’re not using Durty Cloth or Forge Database, you’re missing out.
The Durty Cloth Tool and Pleb Masters site have become invaluable to me as a baby dev and first-time server owner.
I have been using this tool for about two years. It’s absolutely amazing for adding clothing to FiveM. I can do so much with clothing including optimizing.
Just bought this tool and honestly, it’s the best purchase I have made for my server. It’s hella simple to use and the support team is fantastic.
FAQ
Everything you need before the first build.
Since 2020
Clothing packs made with Durty Cloth Tool run on thousands of GTA V servers. Every day, thousands of server owners and content creators use DCT to preview and optimize clothing, then build their packs.
Creator partnerships
Clothing experts, established content creators, large server owners and DCT video or tutorial creators can apply for free DCT access through our partnership program.
Partner with us by sharing your expertise, creating videos about Durty Cloth Tool, or offering the DCT Export Format with the clothing you sell. Open a ticket to discuss joining the team.
Tell us about your work in #create-ticket.
Test the whole workflow on a smaller project. No license, no account, no card.